FANDOM


his is also a draft page to what I saw in the Planning part, might as well try to give out info on what's available. There will be descriptions on what the skills effect. (Arranged alphabetically)

Will be divided into Support, Passive and Battle Skills.

SUPPORT Skills Edit

These skills are activated to give you more advantages against the opponent. Can either restore HP/status or temporary increase status or change attributes in battle. These skills are colored pink in the status screen.

Skill Name Range (RNG) Description Uses (REST) Notes Unit(s) with skill Scroll Location
Berserker 0 3 turn, self in status+20, paralysis 2 Can't negate paralysis using Abnormality Invalid School Gang
Blessing Attack All 3 turn, all units in ATK+10 2
Blessing Defense All 3 turn, all units in DEF+10 2
Blessing Speed All 3 turn, all units in AGI+10 2
Blessing Tech All 3 turn, all units in TEC+20 2
Cure 2 1 unit, 3 square in state abnormality recovery 5
Dark Barrier 2 3 turn, 3 square in dark attribute 2
Demon 2 1 unit, 2 square in 100% skill trigger 1 Warlock
Energy 2 All units, 3 square in HP (10 + MATK/2) recovery 4
Energy + 2 All units, 3 square in HP (30 + MATK/2) recovery 3
Fire Barrier 2 3 turn, 3 square in fire attribute 2
Heal 2 1 unit, 2 square in HP (20+ MATK/2) recovery 5 Sylph
Heal +
High Heal 10 1 unit, 2 square in HP (20+ MATK/2) recovery 4
High Heal +
Prayer Attack 3 4 turn, 1 unit, 3 square in ATK +10 3
Prayer Defense 3 4 turn, 1 unit, 3 square in DEF +10 3
Prayer Speed 3 4 turn, 1 unit, 3 square in AGI +10 3
Prayer Tech 3 4 turn, 1 unit, 3 square in TEC +10 3
Re-action 3 1 unit, 3 square in action 3 Target unit moves again regardless of turn-order Top Idle
Steath 2 1 unit, 2 square in not receive a counter 2 can get from Priest (5 star) Zombie
Spirit 0 Self, HP 20 recover 2
Spirit + 0 Self, HP 50 recover 2
Thunder Barrier 2 3 turn, 3 square in thunder attribute 2
Training ALL Advance overall action sequence 3 Elephanter
Water Barrier 2 3 turn, 3 square in water attribute 2
Wind Barrier 2 3 turn, 3 square in wind attribute 2

PASSIVE Skills Edit

These skills augment a unit stat build while equipped. These skills are colored black in status screen.

There are stat increase items that varies from +1 to +9 (from HP stat to AVD stat), there seems to be combination skills also like Support which have a minimum of +5 and +15 (currently for verification).

Skill Name Effect Unit(s) with Skill Notes Scroll Location
Abnormality Invalid Abnormality invalid
AGI + Increases AGI by #
ATK + Increases ATK by # highest I've seen is +10, but due to some units having upto +20 (this is for confirmation)
AVD + Increases AVD by #
Behavior Faster behavioral order
Combat Tech Rising skill trigger percentage Crystal Cave
CRT + Increases CRT by #
Dark Protection 2 square in dark attribute unit of status +5 Darkness
DEF + Increases DEF by # highest I've seen is +10, but due to some units having upto +20 (this is for confirmation)
Double Experience twice
Dragon Scale Turn end of HP recovery 10 for all, crt invalid Grand Dragon
Fire Protection 2 square in fire attribute unit of status +5 Salamander
Growth Rising growth rate is only a little
HIT + Increases HIT by #
HIT, AVD + Increases HIT and AVD by #
HP + Increases HP by #
HP Recover Turn end of HP recover 10 in the scroll version it says recover 5
Lay Line Ignore the range and fight back Grand Dragon counter attack from any range
Legendary Armor Abnormality reflex, turn end of HP recovery 10 Brave
Light Protection 2 square in light attribute unit of status +5
MATK + Increases MATK by #
MDEF + Increases MDEF by #
MOVE + Increases MOVE by # commonly 1 or 2
PATK + Increases PATK by #
PDEF + Increases PDEF by #
Permanent Support skills can be used indefinitely
Re-move +1 After the attack, move again
Sanctuary 2 square in status +3
Status + Increase all status by # highest I've seen is +6
Support + 2 square in Hit & Avoid + value for now is either 5, 10 or 15
TEC + Increases TEC by #
Thunder Protection 2 square in thunder attribute unit of status +5
Water Protection 2 square in water attribute unit of status +5
Wind Protection 2 square in wind attribute unit of status +5

BATTLE Skills Edit

These skills are mostly affected by the value of TEC stat is and randomly activates in battle. These skills are colored blue in the status screen.

(format is skill name, game description, invocation, extra notes)

Skill Name Description Invocation Unit(s) with Skill Notes Scroll Location
Absorption To recover half damage TEC/5 Pluto Green Cave or Crystal Cave
Activity ATK+10, recover HP+10 TEC/1 Bastet (7 star)
Anger HP 5 less, CRT100%, HIT+30, AVD+30 Bahamut Maybe 5% HP not specifically 5 HP; Crit can be negated by Mind's Eye Green Cave
Barrier Half damage TEC/2 One Leg Possible to bypass this skill with Penetration skills Crystal Cave
Boundary Disable the negative attribute TEC/2 Tank
Bravery ATK+15, HIT 100% TEC/1 Brave
Coercion Do not fight back TEC/4 Green Cave
Counter Counter attack TEC/1 Boxer / Champion You attack first; useful with Gale and/or Coercion
Curing Damage to 0 TEC/4 Brave Possible to bypass this skill with Penetration skills Green Cave or Crystal Cave
Curse To grant curse TEC/3 Pluto Curse seals up the unit's skill activation
Delay Delay the turn order TEC/3 Leviathan
Delay +
Fighting ATK +10 TEC/1
Fighting + ATK +20 TEC/2
Fullmoon To ignore the defense TEC/3
Gale Twice attack TEC/4 Green Cave or Crystal Cave
Getaway Not a chase TEC/2
Half Moon To half defense TEC/2
Hitting Always attack hits TEC/1
Mind's Eye Critical to 0% TEC/1
Paralysis To grant Paralysis TEC/3 Your unit's attack will be 100%
Poison To grant poison TEC/3 Deals 10 damage to opponent after end of turn
Pursuit AGI 5 more than, re-attack
Pursuit + AGI 1 more than, re-attack
Reflection Repel half damage TEC/2 No experience received if the enemy unit is killed by the effect only
Sealed Skill to trigger 0% TEC/2 Seals enemy skills, some may bypass depending on timing it did happen in Tower
Stone To grant stone TEC/3 Enemy accuracy and critical down to 0, enemy gains +DEF
Stroke
Strength Damage +50% TEC/2
Tuning ATK + MOVE x 5 TEC/1 Elephanter
Tyranny Charisma (7 star)
Vajra Damage +30%, Damaged -30% TEC/2 School Gang

Still needs more clean up and updating, more update soon

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.