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This is also a draft page to what I saw in the Planning part, might as well try to give out info on what's available. There will be descriptions on what the skills effect. (Arranged alphabetically)

Will be divided into Support, Passive and Battle Skills.

SUPPORT Skills Edit

These skills are activated to give you more advantages against the opponent. Can either restore HP/status or temporary increase status or change attributes in battle. These skills are colored pink in the status screen.

Skill Name Range (RNG) Description Uses (REST) Notes
Berserker 0 3 turn, self in status+20, paralysis 2 unique for School Gang
Blessing Attack All 3 turn, all units in ATK+10 2
Blessing Defense All 3 turn, all units in DEF+10 2
Blessing Speed All 3 turn, all units in AGI+10 2
Blessing Tech All 3 turn, all units in TEC+20 2
Cure 2 1 unit, 3 square in state abnormality recovery 5
Dark Barrier 2 3 turn, 3 square in dark attribute 2
Demon 2 1 unit, 2 square in 100% skill trigger 1
Energy 2 All units, 3 square in HP (10 + MATK/2) recovery 4
Energy + 2 All units, 3 square in HP (30 + MATK/2) recovery 3
Fire Barrier 2 3 turn, 3 square in fire attribute 2
Heal 2 1 unit, 2 square in HP (20+ MATK/2) recovery 5
Heal +
High Heal 10 1 unit, 2 square in HP (20+ MATK/2) recovery 4
  • High Heal +
  • Prayer Attack
    • RNG 3
    • 4 turn, 1 unit, 3 square in ATK +10
    • REST 3
  • Prayer Defense
    • RNG 3
    • 4 turn, 1 unit, 3 square in DEF +10
    • REST 3
  • Prayer Speed
    • RNG 3
    • 4 turn, 1 unit, 3 square in AGI +10
    • REST 3
  • Prayer Tech
    • RNG 3
    • 4 turn, 1 unit, 3 square in TEC +10
    • REST 3
  • Re-action
    • RNG 3
    • 1 unit, 3 square in action
    • REST 3
  • Stealth
    • RNG 2
    • 1 unit, 2 square in not receive a counter
    • REST 2
  • Spirit
    • RNG 0
    • Self, HP 20 recover
    • REST 2
  • Spirit +
    • RNG 0
    • Self, HP 50 recover
    • REST 2
  • Thunder Barrier
    • RNG 2
    • 3 turn, 3 square in thunder attribute
    • REST 2
  • Training
    • RNG ALL
    • Advance overall action sequence
    • REST 3
  • Water Barrier
    • RNG 2
    • 3 turn, 3 square in water attribute
    • REST 2
  • Wind Barrier
    • RNG 2
    • 3 turn, 3 square in wind attribute
    • REST 2

PASSIVE Skills Edit

These skills augment a unit stat build while equipped. These skills are colored black in status screen.

There are stat increase items that varies from +1 to +9 (from HP stat to AVD stat), there seems to be combination skills also like Support which have a minimum of +5 and +15 (currently for verification).

Skill Name Effect Unit with Skill Notes
Abnormality Invalid Abnormality invalid
AGI + Increases AGI
ATK + Increases ATK
AVD + Increases AVD
Behavior Faster behavioral order
Combat Tech Rising skill trigger percentage
CRT + Increases CRT
DEF + Increases DEF
Double Experience twice
Dragon Scale Turn end of HP recovery 10 for all, crt invalid Grand Dragon
Growth Rising growth rate is only a little
HIT + Increases HIT
HIT, AVD + Increases HIT and AVD
HP + Increases HP
HP Recover Turn end of HP recover 10 in the scroll version it says recover 5
Lay Line Ignore the range and fight back Grand Dragon basically counter attack from any range
Legendary Armor Abnormality reflex, turn end of HP recovery 10 Brave
MATK + Increases MATK
MDEF + Increases MDEF
MOVE + Increases MOVE
PATK + Increases PATK
PDEF + Increases PDEF
Re-move +1 After the attack, move again
Sanctuary 2 square in status +3
  • Status +
    • Increases all stats based on bonus
  • Support +
    • 2 square in HIT & AVD +
  • TEC +
    • Increases TEC
  • Thunder Protection
    • 2 square in thunder attribute unit of status +5
  • Water Protection
    • 2 square in water attribute unit of status +5
  • Wind Protection
    • 2 square in wind attribute unit of status +5

BATTLE Skills Edit

These skills are mostly affected by the value of TEC stat is and randomly activates in battle. These skills are colored blue in the status screen.

(format is skill name, game description, invocation, extra notes)

Skill Name Description Invocation Unit with Skill Notes Location
Absorption To recover half damage TEC/5 Pluto Green Cave or Crystal Cave
Activity ATK+10, recover HP+10 TEC/1 Bastet (7 star)
Anger HP 5 less, CRT100%, HIT+30, AVD+30 Bahamut Maybe 5% HP not specifically 5 HP Green Cave
Barrier Half damage TEC/2 One Leg Possible to bypass this skill with Penetration skills Crystal Cave
Boundary Disable the negative attribute TEC/2 Tank
Bravery ATK+15, HIT 100% TEC/1 Brave
Coercion Do not fight back TEC/4 Green Cave
Counter Counter attack TEC/1 Boxer / Champion You'll attack first, useful with Gale or Coercion
Curing Damage to 0 TEC/4 Brave Possible to bypass this skill with Penetration skills Green Cave or Crystal Cave
Curse To grant curse TEC/3 Pluto Have no idea what Curse do to units
Delay Delay the turn order TEC/3 Leviathan
Delay +
Fighting ATK +10 TEC/1
Fighting + ATK +20 TEC/2
Fullmoon To ignore the defense TEC/3
Gale Twice attack TEC/4 Green Cave or Crystal Cave
  • Getaway
    • Not a chase
    • TEC/2
  • Half Moon
    • To half defense
    • TEC/2
  • Hitting
    • Always attack hits
    • TEC/1
  • Mind's Eye
    • Critical to 0%
    • TEC/1
  • Paralysis
    • To grant paralysis
    • TEC/3
    • Lowers enemy HIT
  • Poison
    • To grant poison
    • TEC/3
    • Deals 10% damage to opponent after end of turn
  • Pursuit
    • AGI 5 more than, re-attack
  • Pursuit +
    • AGI 1 more than, re-attack
  • Reflection
    • Repel half damage
    • TEC/2
    • No experience is received if the enemy unit is killed by the effect only.
  • Sealed
    • Skill to trigger 0%
    • TEC/2
    • Seals enemy skills
  • Stone
    • To grant stone
    • TEC/3
    • Enemy accuracy and critical down to 0
  • Stroke
  • Strength
    • Damage +50%
    • TEC/2
  • Tuning
    • ATK + MOV x5
    • TEC/1
    • unique for Elephanter (7 star)
  • Tyranny
  • Vajra
    • Damage +30%, damaged -30%
    • TEC/2
    • unique for School Gang (7 star)

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