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Here's a list of items and equipment that can be received from completing a Basic Quest, a prize from the Tower, or from the Cave exploration.

It will be divided into Equip and Item each with details, effect and possible location for your convenience.

For the effect of most equipments you can always check this list.

note: arrangement is as is based in the game not alphabetically

EQUIP Edit

Name Description Rarity Where get it
Wind Key Effect of pursuit 1 Caves, Reward, Normal Item Summon
Star Key Effect of pursuit + 4
Knife Effect of anger 3
Mallet Effect of half moon 3 Caves, Reward, Normal Item Summon
Demon Rod Effect of full moon 5
Amulet Effect of boundary 2
Ancient Gun Effect of hitting 3
Robe Effect of barrier 4
Uniforms Effect of curing 5
Iron Claw Effect of fighting 3 Caves, Reward, Normal Item Summon
Aura Knuckle Effect of fighting + 5
Hairpin Effect of mind eye 1 Caves, Reward, Normal Item Summon
Document Effect of sealed 2
Flag Effect of getaway 2
Cloak Effect of gale 6
Fascination Effect of absorption 5
Shikigami Effect of reflection 2
Dagger Effect of poison 2 Caves, item summon
Sickle Effect of curse 2 Caves, item summon
Dart Effect of stone 2 Caves, item summon
Numbing Agent Effect of paralysis 2 Caves, Reward, Normal Item Summon
Pill Box Effect of counter 3
Pad Effect of coercion 5
Chain Effect of delay 2
Giant Axe Effect of strength 4
Panacea Effect of cure 1
Iron Helmet Effect of HP+5 ?
Tiger Mask Effect of HP+10 5 reward
Lance Effect of PATK+1 1 stage clear reward
Trident Effect of PATK+3 3?
Thunder Spear Effect of PATK+5 4
Green Cane Effect of MATK+1 1
Satan Wand Effect of MATK+3 3
Goddess Cane Effect of MATK+5 4
Half Armor Effect of PDEF+1 1
Samurai Armor Effect of PDEF+3 3
Knight Armor Effect of PDEF+5 4
Ribbon Effect of MDEF+1 1
Magic Hat Effect of MDEF+3 3
Circlet Effect of MDEF+5 4
Skills Ring Effect of TEC +5 3
Miracle Ring Effect of TEC+10 5
High Heeled Effect of AGI+1 1
Boots Effect of AGI+3 3
Beast Foot Effect of AGI+5 5
Devil Wing Effect of MOVE+1 4
Angel Wing Effect of MOVE+2 6
Demon Blade Effect of CRT +5 3
Sword Effect of CRT+10 5
Tree Bow Effect of HIT+5 2
Wind Bow Effect of HIT+10 4
Apron Effect of AVD+5 2
Plumage Effect of AVD+10 4
Rare Sword Effect of ATK+1 ?
Devil Sword Effect of ATK+3 3
Holy Sword Effect of ATK+5 4
Iron Shield Effect of DEF+1 ?
Flame Shield Effect of DEF+3 3
Knight Shield Effect of DEF+5 5
Effect of HIT,AVD+1 ?
Mask Effect of HIT,AVD+3 3
Cat Ear Effect of HIT,AVD+5 4
Necklace Effect of status+1 4
Rosary Effect of status+3 5
Brave Sign Effect of status+5 6 reward
Umbrella Effect of ignore 5
Whip Effect of re-move 3
Pocket Watch Effect of behavior 3
Magic Pill Effect of Permanent 6 reward
Happy Flower Effect of HP recover 6 Green Cave
Medal Effect of support+5 3
Healing Bangle Effect of HP recover amount +5 2
Mystery Bangle Effect of HP recover amount +10 4
Hourglass Effect of double 6
Hammer Effect of growth 6
Rapier Effect of combat tech 6

Sorry the I can't complete the list as of now as I've sold some of them +_+, so working from memory for some items..

ITEM Edit

Name Effect Rarity Where get it
Fire Stone Awaking LV30 fire attribute unit of rank 3-4 5 Water/Fire awakening stage, Caves and Item Summon
Water Stone Awaking LV30 water attribute unit of rank 3-4 5 Water/Fire awakening stage, Caves and Item Summon
Thunder Stone Awaking LV30 thunder attribute unit of rank 3-4 5 Wind/Thunder awakening stage, Caves and Item Summon
Wind Stone Awaking LV30 wind attribute unit of rank 3-4 5 Wind/Thunder awakening stage, Caves and Item Summon
Dark Stone Awaking LV30 dark attribute unit of rank 3-4 5 dark/light awakening stage
Light Stone Awaking LV30 light attribute unit of rank 3-4 5 dark/light awakening stage
Ultra Stone Awaking LV30 all unit of rank 3-4 6 Day 29 reward
Rice Ball Unit HP +2 5

Crystal Cave, Siegfried stage random reward

Item Summon

Attack Nuts unit PATK+1 5

Item Summon

Magic Apple unit MATK+1 5 Item Summon
Guard Root unit PDEF+1 5 Item Summon
Mind Tomato unit MDEF+1 5 Item Summon
Skills Bean unit TEC+1 5 Item Summon
Speed Beer unit AGI+1 5 Item Summon
Fire Attribute change the unit to fire attribute 6 Crystal Cave
Water Attribute change the unit to water attribute 6 Caves, Item Summon
Thunder Attribute change the unit to thunder attribute 6 Caves, Item Summon
Wind Attribute change the unit to wind attribute 6 Caves, Item Summon
Dark Attribute change the unit to dark attribute 6 Caves, Item Summon
Light Attribute change the unit to light attribute 6 Caves, Item Summon
Reincarnation return the level to 1 (growth rate UP) 5

Secret Shop, Crystal Cave Item Summon

Release Book It frees the skill frame 5 Secret Shop, Crystal Cave Item Summon
Level Drink Up 1 level 5 Training stages, everyday you can also get 1 by click the fairy with the AD in main menu (can be repeated twice in a day - not 100% confirmed)
Glyph [Pursuit] AGI 5 more than, re-attack 1 Caves, Item Summon
Glyph [Pursuit +] AGI 1 more than, re-attack 4 Caves, Item Summon
Glyph [Anger] HP 5 less, the attack is critical 3 Caves, Item Summon
Glyph [Half moon] To half defense 3 Caves, Item Summon
Glyph [Full moon] To ignore the defense 5 Caves, Item Summon
Glyph [Boundary] Disable negative attribute 2 Caves, Item Summon
Glyph [Hitting] Always attack hits 3 Caves, Item Summon
Glyph [Barrier] Half damage 4 Caves, Item Summon
Glyph [Curing] Damage to 0 5 Caves, Item Summon
Glyph [Fighting] ATK+10 3 Caves, Item Summon
Glyph [Fighting +] ATK+20 ? Caves, Item Summon
Glyph [Mind Eye] 0% critical hit rate when activated 1 Caves, Item Summon
Glyph [Sealed] Skill Trigger 0% 2 Caves, Item Summon
Glyph [Getaway] Not a chase 2 Caves, Item Summon
Glyph [Gale] Attack twice 6 Caves, Item Summon
Glyph [Absorption] To recover half damage

(recovery battle skill)

5 Caves, Item Summon
Glyph [reflection] Repel half damage 2 Caves, Item Summon
Glyph [poison] To grant poison

(status ailment)

2 Caves, Item Summon
Glyph [paralysis] To grant paralysis

(status ailment)

2 Caves, Item Summon
Glyph [curse] To grant curse

(status ailment)

2 Caves, Item Summon
Glyph [stone] To grant stone

(status ailment)

2 Caves, Item Summon
Glyph [counter] Counter attack 3 Caves, Item Summon
Glyph [coercion] Do not fight back 5 Caves, Item Summon
Glyph [delay] Delay the turn order 2 Item summon and caves
Glyph [strength] Damage + 50% 4 Item summon and caves
Glyph [HP+1] HP+1 1 Caves, Item summon
Glyph [HP+2] HP+2 ? Caves, Item summon
Glyph [HP+3] HP+3 ? Caves, Item summon
Glyph [HP+4] HP+4 ? Caves, Item summon
Glyph [HP+5] HP+5 3 Caves, Item summon
Glyph [HP+6] HP+6 ? Caves, Item summon
Glyph [HP+7] HP+7 4 Caves, Item summon
Glyph [HP+8] HP+8 4 Crystal Cave, Rare Item summon
Glyph [HP+9] HP+9 ? Crystal Cave, Rare Item summon
Glyph [HP+10] HP+10 6 Crystal Cave, Rare Item summon
Glyph [PATK+1] PATK+1 1 Caves, Item summon
Glyph [PATK+2] PATK+2 2 Caves, Item summon
Glyph [PATK+3] PATK+3 ? Caves, Item summon
Glyph [PATK+4] PATK+4 ? Caves, Item summon
Glyph [PATK+5] PATK+5 3
Glyph [MATK+1] MATK+1 1
Glyph [MATK+2] MATK+2 2
Glyph [MATK+3] MATK+3 ?
Glyph [MATK+4] MATK+4 4
Glyph [MATK+5] MATK+5 5 Crystal Cave, Item summon
Glyph [TEC+1] TEC+1 1 Item summon and caves
Glyph [TEC+2] TEC+2 1 Item summon and caves
Glyph [TEC+3] TEC+3 2 Item summon and caves
Glyph [TEC+4] TEC+4 2 Item summon and caves
Glyph [TEC+5] TEC+5 3 Item summon and caves
Glyph [TEC+6] TEC+6 3 Item summon and caves
Glyph [AGI+1] AGI+1 1 Item summon and caves
Glyph [MOVE +1] +1 point of movement range 3 Item summon and caves
Glyph [MOVE+2] +2 points of movement range 6 Item summon and caves
Glyph [CRT+8] +8% of critical hit 4 Item summon and caves
Glyph [HIT+9] Hit +9 5 Item summon and caves
Glyph [AVD+9] Avoid +9 5 Item summon and caves
Glyph [Status+1] Stats boost by 1 3 Item summon and caves
Glyph [Status+2] Stats boost by 2 4 Item summon and caves
Glyph [Status+3] Stats boost by 3 5 Item summon and caves
Glyph [ignore] No move penality 6 Item summon and caves
Glyph [re-move] after the attack move again 4 Item summon and caves
Glyph [behavior] Unit moves early 5 Item summon and caves
Glyph [permanent] Support skills can be used without remaining uses 6 Item summon and secret shop
Glyph [HP recover] Recover hp at the en of the turn 6 Item summon and caves
Glyph [support+5] Hit & Avd + 5 4 Item summon and caves
Glyph [support+10] Hit & Avd + 10 5 Item summon and caves
Glyph [support+15] Hit & Avd + 15 6 Item summon and caves
Glyph [sanctuary] Stat boost for nearby friend unit by 5 points 6 Item summon and caves
Glyph [recover amount +5] Recover 5 hp at the turn end 3 Item summon and caves
Glyph [recover amount+10] Recover 10 hp at the turn end 5 Item summon and caves
Glyph [Double] Effect of double 5 Item summon and caves
Glyph [Growth] Learn: rising growth rate is only a little 6 Item summon and caves
Glyph [Combat Tech] Effect of combat tech 6 Item summon and caves
Glyph [Abnormality Invalid] Learn: abnormality invalid 6 Reward, Secret Shop, Crystal Cave, Rare Item Summon
Sublimate Stone Rank up LV40 all unit of rank 5-6 7 Reward, Tower Reward, Secret Shop and Item Summon

Note:

Glyphs like Hp +[number] MAtk +[Number] etc are often found in Crystal Cave, only rare glyphs with high numbers are found there with high chances, i can't tell if you can find rare glyphs in Green Cave or Island Cave and for Item summon isn't common get rare items but in Rare Item summon (RUS) you have high chances to get the rarest.

I'll do some more here, you can complete the spaces in white if you want.